Inscrit le: 05 Oct 2017
|Posté le: Lun 5 Fév - 14:28 (2018) Sujet du message: physics problem
I am messing around with physics this weekend, having never really used it before.... I try to put a sprite on the screen and apply gravity to it so it drops. That works but it doesn't fall all the way to the bottom. I turned on physics debugging and was surprised that the collision area was much larger than the sprite itself. I tried setting the sprite shape to polygon and then turning on physics but the collision shape was still way too large. I verified as the sprite was loaded that it was the correct size.
This is happening with every single sprite I try to put on the screen.
Am I missing something here?
I didn't find the right solution from the Internet.
Cloud Platform video